It’s a clue for the four busts in the hallway!Ĭlick on the little numbers below to continue to the next page of the walkthrough or click here. There’s also a piece of paper tucked behind the portrait on the wall. One is for the Spanish Dancer, another is for the Sun, and the third is for the Dancing Rings.Ħ0. Look on one of the shelves for three posters. Make an Aquarius symbol to open it and get two coins.ĥ9. Look at the note on the floor for a planetarium clue.ĥ8. You’re now in a storage room behind the lab. It’s another secret passage! Go through.ĥ7. 10, 11, and 12 Teacher Resource Guide to provide. Then rotate them both to the sides that fit together and pull the top one down. The First Nations Education Steering Committee (FNESC) has prepared this 2018 English First Peoples. His assignment is to find out who killed her sister and brother-in law. Place the one you found in the planetarium over it. Description Set in the 1920s, Post Mortem puts the player in the role of MacPherson, a retired private detective, whom is hired by Sophia Blake. There’s a small wooden piece on the wall. Although we recommend you go to the guide only when you are stuck and cannot continue. Use this step by step video guide and complete the second chapter of the game. Slide it back to find a warrior figure and another letter.ĥ6. Chapter 2 Walkthrough & Guide All the puzzles & solutions by Puzzlegamesolver. While you’re here, also look for a little piece of wood that’s a different color near the Mercury painting. Step 4: Use ring A to move itself, C, and D into their final position! The screenshot taken here is after it is solved, I couldn't take a shot fast enough once I had them all in place.55. Watch this step-by-step Walkthrough Part 2 - which may help and guide you through each and every level part of this game. This is fairly straightforward since you can easily see how D and C fit together, even though they are upside-down at the moment. Step 3: Use ring C to align A, C, and D with one another. Step 2: Use ring D to put B in its final position (using the information we got earlier that the nose lines up with the break between the two stones). We'll call the rings A, B, C, and D, lettering from the. Solving it themselves helps to keep kids brain focused and adds creativity to eye-hand coordination and color & shape recognition. First, let's get some designations for the 4 movable rings. The Eyes of Ara is an Adventure-Puzzle game set in a remote and abandoned castle. In this section, we'll discuss the logical basis of the solution. This is made easier by the diamonds on those rings, but make sure the chest is aligned with the head, otherwise it'll end up upside-down. This guide concerns the cellar painting puzzle in the Eyes of Ara, in which you move a series of rotating rings in order to form a picture. To reset, simply exit to the main menu and then go back in. This shouldn't be necessary since the solution is systematic and works from any starting point, but it may reassure you that you're doing it right. 5 (Optional): If you want to reset your puzzle to the starting position, now is the time. I use the figure's nose as a guide since it lines up with the break between two stones on the outside of the painting. The Eyes of Ara is a first-person puzzle game that involves exploring an abandoned castle, as it's the location of a mysterious radio broadcast that is knocking out telecommunication signals for miles around. We'll need this information later since B needs to be positioned without anything else being in the correct spot. Turning the power on can be tricky, here's a guide to all the puzzles in the generator room. Step 0: Adjust the rings to see where B will ultimately go.
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